Razstava Softshell Creeper se predstavlja kot nenehno rastoče, prenasičeno ozemlje mehkorazkošne kapricioznosti. Krošnja nahajpanega alienskega creepa zapolni razstavni prostor s svetlo obarvano serijo spreminjajoče se, neklikabilne infrastrukture, ki omogoča paralelno zmožnost delovanja, sestavljeno iz območij napada (strike zones) in napadov. V tej resničnosti, ki je »bolj pokrajina kot artefakt«, se umetne in organske oblike zlivajo, medtem ko gledalec navigira skozi neenoten, spremenljiv teren. Razstava se nanaša na specifične strukture naracije v video igrah in njihovo pogosto postopno razkrivanje informacij. Telesno procesiranje kateregakoli neznanega konteksta zahteva sprejemanje takojšnjih sodb in odločitev in ga zato spremlja povečan občutek strahu in nestabilnosti. Ali je dvoumni bližajoč se Softshell Creeper zaveznik ali sovražnik, ob tem ostaja negotovo. Christina Gigliotti kuratorkaThe exhibition Softshell Creeper presents itself as an ever-expanding, over saturated territory of plush capriciousness. The canopy of a hype-stormed alien creep fills the exhibition space with a brightly colored series of a morphing, non-clickable infrastructure that harbors a parallel agency, composed of strike zones and attacks. Inside this reality, which is “more landscape than artifact”, artificial and organic forms blur, as the viewer navigates the uneven, volatile terrain. Making reference to the specific structural narratives of video games and their oft-times gradual unfolding of information, the exhibition explores how this knowledge is propagated and established within these realms. In physically processing any unknown context, there is a heightened sense of fear and instability that comes with the necessity of making instant judgments and decisions. Whether the ambiguous, approaching Softshell Creeper is friend or foe, remains uncertain. Christina Gigliotti curator